![]() ![]() Genre: Otome (?) Game About (?) Hosting A Parasiteįar from the rapid modernization of the city lies a village strongly rooted in a prior age. Go to Task Manager, find “TVP(KIRIKIRI)…”, then End Process. Sometimes if you close the game and immediately relaunch it, it will throw a warning saying the game’s already running.If you want to play in English while keeping the non-Unicode locale to Japanese, name the extra patch “patch2.xp3” to pick up the correct default fonts.Save files are seamless between patched and unpatched states. ![]() To play with the original Japanese text, change your non-Unicode locale to “Japanese (Japan)” and rename the patch anything other than “patch.xp3” this turns off the translation.In school, on a violently rainy day, in a remote village of past days inching along in its modernization.įeel free to report any typos or bugs you find! Above all, thanks for checking out my first visual novel translation project. Several days later, the school announces that class of remaining students will be temporarily suspended, kept at home where they might be safer than on campus. Trigger Warnings: death, suicide, violenceĪ classmate killed himself less than two months ago, kicking off an inexplicable chain reaction of suicides that gradually decimates your class, including the teacher.4-6 hours depending on completion and reading speed.Previously released in 2009 by Nightmare Syndrome. ![]() Translated & Partially Recoded by zcatcracker (i.e.And while we're in this occasion, I want to ask something too.Īnyone know how to replace game's original textbox with vnr translation box? I have one game insist in full screen and it's troublesome reading overlap ori and mtl because the latter bg text I set 0% oppacity. Even translation need time to load the t3xt and do the translation, and both process really heavy. waiting for a while will not hurt, right? And even after it's in ready state, it's safe to observe it again with the same method to see if it's really ready.Īh also, don't use skip too much. Sometimes not responding also occured when you've started playing and it's actually because the loading is't finish yet which is the reason of my method. Just check it by repeatedly hover your cursor on window button and if it displaying name (or glowing blue, usually?) then it's ready. It's not always five minute, maybe faster. Of course as for wanting to know its status, do not look it via task manager because during these waiting period random click even outside vnr produce same result. Rather than it's not responding and you've to terminate and then open it again, waiting's much safer. Basically just to check whether it's still responding or not. So after click the game like me earlier, just put your cursor above window button and wait. If the button's name not displayed, it's still loading and if you force it either by launch the game or click random place it'll cause not responding state. maybe around five minutes? Well, usually after vnr appeared I click on either game icon display, do it just once and then hover cursor above its window button : exit, mini/maximize. It seems some pc unable to hold its weight thus you need to wait. After vnr active "do not click or touch anything" first. ![]() When I decided the fixed size and just play normally, it's not stopped anymore.Īlso btw, don't know if it's just me or other people experienced the same. In my case, I keep resizing the game window. As for why vnr stopped midway, from my experience (and it still happens) was caused by the processing. ![]()
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